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Old 03-30-2022, 04:00 PM   #153
SID
 
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Join Date: Sep 2021
Location: Nar Shaddaa
Default Re: SID's Star Wars Campaign (IC)

@Vanta
"Then, let it be fate interlinked with death."

"Slava" waves his hand and calls the XJ9-CS14 closer, the droid makes a "confirmation sound" and pulls out a "whistling birds" bracelet.

"You can have this, but you should repair it and get some "bullets". Anyway, it's hard to come by such items these days, you could as well sell it.

By the way, it is wise you learn the name you bear has got its own history. So be careful, for both your past and your present will chase you with dangerous intentions, regardless of what you pick. Vanta was well known in the outer rim, he's got friends and enemies, that's all we can tell you."

@Bibingui
"Good, let’s embark on a journey of revenge and have the grave-keepers rejoice. We can look for your ship, we’ll get in touch with you."

"Slava" asks Bibingui for the ship's model and transponder code. In the particular case of your ship, you require Nebula's token and your keyring; fortunately, you have both (the transponder is within the box).

(OOC: Assuming you agree).

Bibingui hands "the box" to the XJ9-CS14 on the condition they will return "the transponder" to Bibingui whether they find the ship or not. You don't agree on a specific time, so you can ask for it whenever you want. The rest (box and its contents) is the price you'll pay for having them find the ship.

OOC: If there's no additional comments on your part, we shall move on.

Then, the Slava dismisses you.

"It's time to go, please follow 'Vanitas', she will take you back to the Smuggler's Moon. She will tell you what’s next.”

The party leaves the room, using the door you entered from. Back at the chamber, Vanitas asks you to follow her. Her voice resembles GladOS’.

The path ahead also involves cold and electromagnetic interference, but it’s indoors and under control (no rolls needed). It’s a long walk through a dimly lit "metallic" corridor, you only tell by sound of your steps and the small lights in the floor (think of the aisle lighting of movie theaters, reddish lights in the floor). The rest is pure darkness, not all of your equipment works properly, but you can get this visual, that's the ambience as well.

It’s only you, and Vanitas.

Eventually, you find a familiar “structure”, the elevator. Vanitas opens the hatch and takes a sit, she’s waiting for you to get in.
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