View Single Post
Old 05-19-2020, 06:58 AM   #9
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Injury Tolerance: Damage Reduction vs Rapid Fire

I think there's a potential issue with any ability that takes you beyond "highly resistant to damage" to "effectively immune to damage."

In a modern setting, being effectively immune to firearms "should" cost maybe around 200 or so points (a rifle that does 7d can do at most 42 points of damage at a time, and 42 DR costs 210 points). This is not even taking into account potential armor divisors, eye shots, etc., so really you should be buying that DR with Forcefield and Hardened, which pushes the cost closer to 300. And if you want to be immune to rockets and grenades, it will cost even more.

There shouldn't be a much cheaper way to do this with IT:DR. So maybe +50% is a bit much, but a perk seems a bit cheap.
Perhaps +25% would be a fair cost?
Gnome is offline   Reply With Quote