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Old 02-10-2020, 06:45 PM   #17
zoncxs
 
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Join Date: Oct 2010
Location: earth....I think.
Default Re: Injury Tolerance: (varies), JUST damage mitigation

Quote:
Originally Posted by AlexanderHowl View Post
Absorption (Heals HP Only; +80%) tends to work best with Ablative (-80%), Force Force Field (+20%), Flexible (-20%), Limited (Physical Only, -20%), and No Signature (+20%). At the point, it is 1 CP per level, so it is fairly easy to afford 50 levels [50]. Now, combine it with Regeneration (Extreme; Limited, Only DR, -40%; Trigger, Combat, -10%) [75], and you have the ability to absorb 50 points of damage, with 50 points being recovery per turn, since you are replacing HP with DR, and you can heal 25 HP per turn.

Now, this is not as useful as unmodified DR 50 and Regeneration (Extreme), but the combination is fairly useful, and only costs 125 CP before power modifiers. The character can negate 50 points of damage per turn and can recover up to 25 HP of damage per turn after the initial hit. It is a build that reflects individuals who keep coming back up regardless of how many times they are hit in combat.

your numbers are wrong.


Damage Resistance (Absorption, +80%; Ablative, -80%; Force Field, +20%; Flexible, -20%, Limited Physical, -20%; No Signature, +20%) is 5 points per level not 1 point per level.

80-80+20-20+20-20 = 0 meaning no change in advantage cost.

So 50 levels of that is 250 points, not 50 points.
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