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Old 07-26-2012, 09:26 PM   #3
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Doesn't Bleed- Rules Exemption (Bleeding)?

Quote:
Originally Posted by vierasmarius View Post
I'd call it IT:No Blood with a -20% to -40% limitation (thus [4] or [3] cp). Bleeding is a much more common hazard than blood toxins or hampered circulation.
Certainly bleeding is much more common, but technically bleeding is an optional rule and hence the province of a Rules Exemption perk. I think that's part of the reason why IT:No Blood is so cheap; the point values are based on the default rules sans optional rules.

It's always felt to me like Extra Option and Rules Exemption perks can often be more advantageous than some fairly costly advantages, all for one point. One thing I'd love to see in a Revised 4th, 4.5, or 5th Ed is pricing that changes depending on the optional rules a game uses. Either that or use the harshest assumption to price things...

How much would you peg the real value of "Doesn't Bleed" in a game that uses Bleeding rules? I'd say treat as an Immunity of at least Common (15 pts).
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