Re: Gurps Spells to cause unpredictable munitions.
If you want to break things fast, use create fire and leave, or just make use of the explosives already in the stockpile. Or both. This will likely cause plenty of grief and confusion as well, ammunition stockpiles exploding are fairly messy.
If you want to be more subtle and have a bit of time, weapons can be disabled quite fast (1-2 seconds per weapon at 6/3 per minute) in a way that isn't totally obvious by casting Reshape and then doing things like squeezing the barrel.
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