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Old 08-12-2015, 11:28 AM   #8
VariousRen
 
Join Date: Apr 2015
Default Re: Crafting Masterwork, Fine and Balanced Weapons

The lack of difference in cost between things like knives and rapiers is definitely a problem, there should be some penalty for making larger weapons, I'm thinking a function of blade length of some sort. A rapier or great sword has a blade length of 2, whereas a knife has a length of 0, and broadswords 1. I'm thinking something like -2 per yard of blade length, so a knife is much easier than a greatsword to make (which matches the difference in price).

I'm going to break my books out and see if I can house rule something up that is at least self consistent. I'd like to include it in my low fantasy game, it would be interesting to have a PC become a proper smith (many have worked as part time laborers for smiths during down time).
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