Quote:
Originally Posted by Michael Thayne
There's been a lot of debate over GURPS Magic, with complaints that it seems to have never really been "4e-ified" the way say the psionics system has. But somewhat surprisingly, I've never seen similar arguments about cinematic martial arts skills (i.e. skills with TbaM as a prerequisite, which is basically all cinematic skills except Computer Hacking and the various skills aimed at fantasy bards). Because let's face it they have some odd features.
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I don't mind them, but I also don't use them much: I only consistently use mental strength, and usually not in a Martial Arts context. Part of not minding them is they are fairly specific and narrow in their application, as opposed to the spells system.