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Old 03-08-2006, 06:14 AM   #4
Gurps Fan
 
Join Date: Jan 2005
Location: Japan
Default Re: 50-point Abilities

I wonder that there, unexpectedly, seems not to be much demand for this
thread . . . I think this can be of great use if provided with a good collection
of abilities.

Now, two combat abilities:

Plasma Claws (+145%): Burning Attack 4d (Armor Divisor 5, +150%; Melee
Attack, Destructive Parry, +10%; Melee Attack, Dual, +10%; Melee Attack,
Reach C, -30%; Variable, +5%) [49]. Notes: Generates claws of high-
temperature plasma from fingertips of both hands. The plasma composing
claws is superhot and compressed enough to easily burn through armor.
Damages weapons it parries or that parry it like a force sword. Can adjust
output. 49 points.

Supersonic Strike (+40%/+10%): Crushing Attack 6d (Costs Fatigue 3, -15%;
Linked, +10%; Melee Attack, Reach C, Cannot Parry, -35%; Melee Attack,
ST-Based, +100%; Takes Recharge, 15 seconds, -20%) [42] + Crushing
Attack 2d (Accessibility, Not in a vacuum, -10%; Emanation, -20%;
Explosion, +50%; Linked, +10%; Takes Recharge, 15 seconds, -20%) [11].
Notes: Electromagnetically accelerates the fist to a supersonic speed and
throws it against a foe. Damage is thrust plus 6d of crushing. Also causes a
sonic shockwave which expands in every direction in the presence of an
atmosphere (of any kind). Once used, requires 15 seconds to charge the
capacitor again. 53 points.

Anyone who knows Battle Angel Alita: Last Order also knows that these are
cheap imitations of the protagonist Alita's special moves (though these 50-
point versions will be far too weak to match hers).

Last edited by Gurps Fan; 03-08-2006 at 07:49 PM. Reason: Grammatical correction
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