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Old 06-12-2019, 07:02 PM   #9
Plane
 
Join Date: Aug 2018
Default Re: Thoughts on building/executing Technical grappling scenerio with Tentacles.

Quote:
Originally Posted by Jaware View Post
those St 4 or 5 Tentacles will be the literal weakest grab possible. and therefore super easy to break free.
Even though TG47's chart only goes up to "two arms and 2 legs", TG7 has guidelines on how to calculate higher Grip ST for many limbs. Cole's "squicky things" example (ie it's an alien facehugger, obviously) gives an example of an 8-legged creature attaching to the face and how you calculate their combined grip ST.

Basically you just sum up all the basic lifts. It's sort of a diminishing returns situation which is a little disappointing. Would be a little more fun to just sum up all that ST directly instead of getting a lesser final ST from summing up basic lifts.

Like if I am a 4-armed mini-Goro with ST 10, compare these options:
1-armed grappled (trained ST x 0.5) = ST 5 so 1d-4 control points.
2-armed grappled (trained ST x 1 ) = ST 10 so 1d-2 control points
4 armed grappled (basic lift 20x2=40) = ST 14 so 1d-0 control points

Still an appealing improvement, but it begins to scale back. Adding the final 2 arms boosts the ST 1 less than adding the 2nd arm. Whereas if it'd been ST 15 for 3 and ST 20 for 4, that's some scary grappling.

Due to the diminishing returns, it becomes appealing to just have separate sets of limbs doing entirely different grappling actions, so you get more max control points. Two pairs of arms each securing 10 CP on 2 different locations might be a lot more attractive than 4 arms securing 14 CP on one location.

Quote:
Originally Posted by Refplace View Post
You can use them with Constriction Attack, doubling their CP.
The sad thing about that is that with ST 4 tentacles (guessing the base ST for the Mind Flayer must be 16, since they were defined as "very weak" at 1/4 ST) is with thrust 1d-5, doubled CP isn't going to matter 5/6 of the time when attacking with a single tentacle.

It's the same problem encountered when weak creatures try to shove: doubled damage for purposes of knockback is of no help unless you do at least 1 basic damage.

Unless using the "rule of 10" from pyramid 3-83 (avoids 0s) I'd way rather have Constriction Attack instead double trained ST for the purposes of determining thrust Control Points. 4>8 would give 1d-3 instead of (1d-5)*2 which is a little more useful for those single-tentacle attacks.

Last edited by Plane; 06-12-2019 at 07:11 PM.
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