Re: 50-point Abilities
I though this would be more expensive, but rather than discard it, here's a 25-point version of Sting: Innate Attack (1d-2 cut; Alternate Attack, x1/5; Gadget, Breakable, SM -4, -15%; Gadget, Breakable, DR 10, -10%; Gadget, Can Be Stolen, ST Contest, -30%; ST-based, +100%) [1] + Detect (Orcs, Common; Cosmic, No Roll Required, +100%; Gadget, Breakable, SM -4, -15%; Gadget, Breakable, DR 10, -10%; Gadget, Can Be Stolen, ST Contest, -30%; Vague, -50%) [19] + Innate Attack (1d-2 impaling; Gadget, Breakable, SM -4, -15%; Gadget, Breakable, DR 10, -10%; Gadget, Can Be Stolen, ST Contest, -30%; ST-based, +100%) [5]. 25 points. Notes: Adds 1d-2 damage to thrust or swing, as well as automatically detecting orcs after a concentrate maneuver. I'd prefer to use a ready maneuver instead, but I couldn't find a value for that. It's probably no more that 5%, though, which would raise the cost by 1 point.
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