Quote:
Originally Posted by MrFix
HT does not list the damage because when it was created, it's creators were told 'no design systems'. That's why a lot of the ammo options in the book actually have no rules to apply them to something like AKM or Glock, as it would have to run off of calculating damage for caliber size, rather than projectile energy output.
I wanna say one thing though. All the smoke grenade 40mm etc have one thing in common - their normal HEAT/Penetrative damage etc is replaced with the one for Baton round (HT168), so reasonably your WP projectile would not deal it's full 6d pi++ dice and instead look something like...
1d+1 (0.5) cr
Follow-Up
1d [1d(0.2)] burn ex
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This looks good too. I think I'll go with it.
Quote:
Originally Posted by MrFix
Incendiary or tracer bullets would be more effective...
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But those wouldn't have an "area of effect" capability, would they?