Quote:
Originally Posted by Dinadon
Resistance Rolls are Quick-Contests, so Extreme Scores does not apply
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True, now that I go back and check.
So as long as I'm non-RAW, let me suggest a simple version, a "Rule of Five": the attacking effective skill for resistance purposes can't exceed the resistance by more than 5 points. The normalization business really doesn't do anything but shift down to the center point of the 3d6 roll, so you can do the math in one stage. Rule of 16 would really translate into a Rule of 6, and of course 16 is the max success roll... but then there's pentaphilia.