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Old 04-09-2018, 10:53 AM   #36
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS Dungeon Fantasy Setting: Caverntown

Quote:
Originally Posted by GM Joe View Post

Now that's a GMPC concept I can get behind!
A permanent NPC party member who mostly serves to make the PCs look good and, if they succeed, get rich is probably unlikely to cause problems.

(Well, unless the NPC gets so annoying that somebody knifes him.)

Still, I rather like the idea of a rich, well-connected, and outgoing NPC who's utterly incompetent at all delving tasks save for succeeding at Fright Checks ("Why are you all standing there? It's just some sort of portal with a big squid oozing through."). Especially if that NPC is a bottomless source of quests (a result of "well-connected," not skill) and random heirlooms of considerable power (see "rich"). Bonus points if – after a dozen quests – said NPC happens to mention the dungeon in the basement of the family mansion, doubtless horribly dangerous and filled with 101 reasons why his dead ancestors needed those heirlooms ("Bother, my map dealer is away for the month. I suppose we could go take a look at the boring old dungeon in the cellar.").
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