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Old 05-16-2021, 06:57 PM   #8
Michael Thayne
 
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Join Date: May 2010
Default Re: [Sorcery] Michael's daily sorcerous spells thread

Today's entries are Breathe Air and Breathe Water. I made the former slightly cheaper than the latter, but only slightly. Even in a world with no sapient water-breathers, Breath Air would remain useful for a sorcerer whose job involves working with aquatic animals.
Breathe Air
Keywords: Buff.
Full Cost: 27 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 15 hours.

The subject gains the ability to breathe air as if it were water, while retaining the ability to breathe water. The spell has no effect on creatures that can't breathe water.

This is also an Air spell.

Statistics: Affliction 1 (HT; Accessibility, Only on water-breathers, -30%; Breathe Air, +80%; Extended Duration, 300×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -15%) [27]. Breathe Air is Doesn’t Breathe (Gills, -50%; Magic, -10%) [8].

Breathe Water
Keywords: Buff.
Full Cost: 29 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 15 hours.

The subject gains the ability to breathe water as if it were air, while retaining the ability to breathe ordinary air. The spell has no effect on creatures that can't breathe air.

This is also a Water spell.

Statistics: Affliction 1 (HT; Accessibility, Only on air-breathers, -10%; Breathe Water, +80%; Extended Duration, 300×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -15%) [28]. Breathe Water is Doesn’t Breathe (Gills, -50%; Magic, -10%) [8].
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