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Old 05-15-2021, 09:36 PM   #7
Michael Thayne
 
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Join Date: May 2010
Default Re: [Sorcery] Michael's daily sorcerous spells thread

Today I decided to post a group of three spells that all follow the my Air Vortex build in using Cosmic, +100% to handle Afflicting meta-traits that include Taboo Trait (ST 0). Also, the handling of Body of Wind was inspired by the canonical Grease build.
Body of Air
Keywords: Buff.
Full Cost: 71 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The subject gains the Body of Air meta-trait (Basic Set, p. 262). Clothing and gear weighing no more than their pre-transformation BL change with them. They cannot shift back on their own; they must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)

Statistics: Affliction 1 (HT; Advantage, Body of Air, +470%; Cosmic, subjects' ST becomes 0 regardless of initial ST score, +100%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -15%) [71]. Notes: "Body of Air" is Alternate Form (Body of Air; Can Carry Objects, No Encumbrance, +10%; Magical, -10%) [47]. If turned into a "usually on" magical item (Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.

Body of Lightning
Keywords: Buff.
Full Cost: 94 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The subject gains the Body of Lightning meta-trait; see the footnote below for details. Note that unlike the version of Body of Lightning in GURPS Magic, this version's aura has the surge modifier and treats all metallic armor as DR 1. Clothing and gear weighing no more than the subject's pre-transformation BL change with them. They cannot shift back on their own; they must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)

This is also a Weather spell.

Statistics: Affliction 1 (HT; Advantage, Body of Lightning, +700%; Cosmic, subjects' ST becomes 0 regardless of initial ST score, +100%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -15%) [94]. Notes: "Body of Lightning" is Alternate Form (Body of Lightning*; Can Carry Objects, No Encumbrance, +10%; Magical, -10%) [70]. If turned into a "usually on" magical item (Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.

* A meta-trait from p. 165 of GURPS Magic: ST 0 [-100]; HP +10 [20]; Burning Attack 1d (Always On, -40%; Aura, +80%; Melee Attack, Reach C, -30%; Surge, Arcing, +100%) [11]; Doesn’t Breathe [20]; DR 10 (Limited: Electricity, -40%) [30]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; No Manipulators [-50]; Feature (Affected by Energy Spells (p. 178) [0]; and Taboo Trait (Fixed ST) [0]. 61 points.

Body of Wind
Keywords: Buff.
Full Cost: 354 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The subject gains the Body of Wind meta-trait; see the footnote below for details. Clothing and gear weighing no more than their BL change with him. They cannot shift back on their own; they must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)

The Body of Wind meta-trait includes a windstorm effect in a two-yard radius around the subject. Any DX-based skill checks made inside the windstorm, and any ranged attacks passing through the area, are at -5. Anyone within must also make an ST check each second or be knocked over by the wind. The subject of the spell is affected by the ranged attack penalty, but not the other effects.

Statistics: Affliction 1 (HT; Advantage, Body of Wind, +3,400%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -15%) [354]. Notes: "Body of Wind" is Alternate Form (Body of Wind*; Can Carry Objects, No Encumbrance, +10%; Magical, -10%) [340]. If turned into a "usually on" magical item (Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.

* A meta-trait comprising Body of Air [36]; Control Air 2 (Accessibility, only to create a windstorm, -30%; Aura, +80%; Always On, -20%; Cosmic, No die roll required, +100; Magical, -10%; Nuisance Effect, no penalty to ST rolls to remain standing, -5%) [86]; Control Air 3 (Accessibility, only to create a windstorm, -30%; Aura, +80%; Always On, -20%; Cosmic, No die roll required, +100; Does not increase area of effect, -50%; Magical, -10%; Nuisance Effect, no penalty to ST rolls to remain standing, -5%) [99]; No Manipulators becomes No Fine Manipulators [20]; No ST 0 [100]; No Taboo Trait [0]; No Vulnerability [20]. 361 points.

Last edited by Michael Thayne; 07-06-2021 at 09:20 PM.
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