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Old 01-24-2018, 11:01 PM   #22
Tom H.
 
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Join Date: Feb 2009
Location: Central Texas, north of Austin
Default Re: Casting time of missile spell scrolls

Here is another nitpicky but interesting side effect of the spell casting anomaly I have presented.

It even has double-slit experiment, time paradox, physics implications. (Okay, I may not really know what I'm talking about; you be the judge.)

Consider this scenario:

I am a mage casting my own Fireball spell at skill 15.

On turn 1, I cast the spell and create a 1d missile in my hand using up 1 FP.
On turn 2, I enlarge the fireball to 2d using up another 1 FP.
On turn 3, I enlarge the fireball to 3d. However, I would not use up another 1 FP, because I get a 1 energy cost reduction for knowing the spell at 15.

Now consider this alternate scenario:

On turn 1, I cast the spell and create a 1d missile in my hand using up 1 FP.
On turn 2, I decide to attack with my 1d missile without further enlargement.

Hey, what about my 1 energy cost reduction. I guess I get it back retroactively.

In theory, I should have not had to even use 1 FP on turn 1. How was I or the system supposed to predict my future actions.


Now, this scenario would not have applied to scrolls in which cost reductions are not allowed, but it still goes to the blurry distinction between spell casting and enlarging.

Again, nitpicky, but it highlights an issue with the way things are defined.
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