Re: What if all skills were average difficulty?
I'll consider wildcard skills. They don't seem like the ideal solution as there is a lot of overlap between characters. Having the full skill list is handy because I still need to distinguish the Air Force Theoretical Astrophysicist from the ex-special forces Colonel who dabbles in astronomy, who in turn needs to be distinguished from the Alien General.
I'm creating 6 characters as the GM and handing them out, so I think I can artificially add breadth of skills.
For influence skills, I'm currently planning to give 1-2 to each character and allow some defaulting between them.
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