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Old 05-04-2021, 04:03 AM   #26
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

What I probably should do, is compare the spell lists from GURPS FANTASY 1st edition against the spell lists from GURPS MAGIC 2nd edition and see what is "new" relative to the first spell list. Those new spells add additional "functionality" of sorts - but they also further separate out "paths" required for mages who want the extra spells.

Put another way - by expanding out with more spells, each mage who can cast the really desirable spells, may have to spend another 50% extra points in spells - those same extra 50% that either could have been used to improve spells to higher levels, or to diversify their portfolio.
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