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Old 12-08-2009, 09:52 PM   #45
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: GURPS Fantasy , shared world, recruiting

Quote:
Originally Posted by combatmedic View Post
Well, no, not really. It is an isolated incident of high magic. It fits in just fine. Now, if the world were littered with similiar occurences, that might be a bit much. Think of these things in terms of the difference between a legendary hero with a flying mount and a whole legion of hippogriff riders. A little goes a long way.
And the campaign was deliberately heroic stuff. I think the PCs started at 250ish points, grew to about 300, and got "supercharged" in a major power-up event to +100pts or more.

Here was my wife's paladin character after some adventuring but before the 100pt power up (shame I can't find that...they were fun to see played):

Sir Robert Gorignack III (285 points)
Age 20; Human; 6' 3"; 210lbs

ST 15 [50]; DX 13 [60]; IQ 11 [20]; HT 12 [20].
Damage 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 13 [10]; Per 10 [-5]; FP 13 [3].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Block 12 (Shield (Shield)); Dodge 10; Parry 13 (Broadsword).

Social Background
TL: 3 [0].
CF:
Languages:

Advantages
Animal Friend 2 [10]; Appearance (Attractive) [4]; Combat Reflexes [15]; Fit [5]; Magery 0 (Taig Sense) [5]; Status 1 [5]; True Faith (Symbol-sword) [15]; Wealth (Comfortable) [10]; Weapon Master (Knightly Weapons -sword, shield, lance/spear, axe/mace) (a small class of weapons) [30].

Disadvantages
Code of Honor (Chivalry/Code of Gird) [-15]; Easy to Read [-10]; Enemy (Formidable group) (medium-sized group, some formidable or super-human) (9 or less; Unknown) [-35]; Obsession (Avenge Father by destroying his killer) (Long-Term Goal) (9 or less) [-15].

Skills
Animal Handling (Equines)-13 (IQ+2) [2]; Axe/Mace-14 (DX+1) [4]; Bow-15 (DX+2) [8]; Brawling-14 (DX+1) [2]; Broadsword-18 (DX+5) [20]; Expert Skill (Horses)-10 (IQ-1) [2]; Fast-Draw (Sword)-16 (DX+3) [4]; Fast-Talk-11 (IQ+0) [2]; Heraldry-11 (IQ+0) [2]; Lance-14 (DX+1) [4]; Merchant-11 (IQ+0) [2]; Riding (Horse)-17 (DX+4) [8]; Savoir-Faire (High Society)-11 (IQ+0) [1]; Shield (Shield)-16 (DX+3) [8]; Spear-14 (DX+1) [4]; Tactics-13 (IQ+2) [12]; Thrown Weapon (Axe/Mace)-14 (DX+1) [2]; Two-Handed Sword-15 (DX+2) [6]; Wrestling-13 (DX+0) [2].
Techniques: Horse Archery (Bow)-11 [0].

Spells
Continual Light-11 [4]; Glow-10 [2]; Light-10 [2].
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