Quote:
Originally Posted by Rev. Pee Kitty
I must strongly disagree with this statement. Supers has an impressive amount of wordcount devoted to genre treatment (including several "genre assumptions -> rules" transmutations that drastically affect how "super-y" a campaign feels). I think a Sky High game would suffer without it.
And strong agreement here. IOU will give you a great grasp on "silly school" settings in general, and presents one which can be used pretty much as-is for supers. In fact, someone did a great Pyramid article on just that subject; if I weren't so lazy, I'd find it and link to it.
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Would you recommend Supers over Powers, if one had to choose one or the other?
And how about School of Hard Knocks? Versus IOU?
And thanks everyone for the input! You guys rock!