Quote:
Originally Posted by StormCrow42
Once you've started to run away, the combat is over, there is no place to add additional monsters.
Unless they say so, cards or abilities that simply remove one monster from combat don't prevent you from adding another wandering monster. Generally a card that removes all monsters from combat will prevent you from doing so however (out to lunch, etc.)
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Thanks, so that is to say we can't use Wandering Monster after the player has decided to run, but we can use it after Charm, correct?