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Old 10-28-2019, 12:28 PM   #2
naloth
 
Join Date: Sep 2004
Default Re: Fixing Injury Tolerance [Basic/Powers]

Generally I agree. You will get into a slight rounding issue, though, where weak attacks of 1 HP effectively do more damage under this system.

Quote:
Originally Posted by AlexanderHowl View Post
In addition to its normal effects, Unliving should halve final damage, rounded down (minimum 1 HP), and should be 60 CP rather than 20 CP, rather than doubling HP.
I'd go with 50 instead. It's still a a premium most of the time over +10 HP and having HP is better than having 1/2 damage.

Quote:
In addition to its normal effects, Homogenous should quarter final damage, rounded down (minimum 1 HP), and should be 120 CP rather than 40 CP, rather than quadrupling HP.
I'd go with 100 instead. IT:DR/2 to IT:DR/4 is only 50 points and even then it's often cheaper to buy HP instead.

Quote:
In addition to its normal effects, Diffuse should quarter area effect damage (minimum 1 HP), and should be 150 CP rather than 100 CP, rather than quadrupling HP.
I don't think I would touch Diffuse.
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