Re: Cast out of HTH
There is a lot of room for latitude in how you want illusions to function in your game. If you want to really restrict what they can do and have them be a 'buggy' technology that breaks down in unusual situations, then you might latch onto statements like the one above re. weapons dropped in HTH. If you like your illusions to be a bit more free-form and contingent on the creator's will, then you might ignore the discussion about dropping weapons.
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