View Single Post
Old 06-28-2019, 10:48 PM   #12
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default

Quote:
Originally Posted by MikMod View Post
I really like this idea of IQ as 'mental strength'

I feel it's worth considering, particularly as (in my view) IQ is devalued in the new ITL, and wizards always had it tougher (again in my opinion) because all three stats were vital to them, and now stats are effectively capped.

Given Mana though, is there really a need to make it any more complex than simply 'mental fatigue' as spell cost though? And like fighters don't suddenly become incapable of lifting their swords as they get wounded, I don't see the need to stop wizards using high level spells as they get tired. Cant it work just like ST? Or is there something I've not thought of (which is quite likely :)
Honestly, this is much closer to the way we did it back in the day (that campaign lasted for over two years); we just treated it more or less like "mental fatigue" though we labeled it "Mana" instead. (Which title I actually got from DragonQuest, not from GURPS.) Basically Mana was a resource that was available to you, but which you could only handle as much of as you had IQ points. Once you ran out, you could continue to cast spells, but now you were suffering wounds as in original TFT -- boy howdy, let me tell you, the Wizards were pretty stingy with spells once their Mana allotment for the day was up! (You recharged Mana at either Midnight or Noon -- you could pick which one when you created your character, and thereafter it was always the same time for that particular character -- the players took to calling that being "Day Aspected" or "Night Aspected" for some reason that was never particularly clear to me, but hey, they enjoyed it so I rolled with it!)
JLV is offline   Reply With Quote