View Single Post
Old 07-28-2013, 01:29 AM   #8
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Hooking New Players at the FLGS?

Quote:
Originally Posted by DAT View Post
I agree with the above comments concerning lots of pre-gens.
Me too. GURPs character creation can be intimidating to those who have "learned" that you just roll randomly for attributes and then select whatever character class the attributes point most strongly towards.

Pre-gens are the way to go. At the most, include a selection of Lenses with each pregen, so that e.g. the first 125 CP are spent in a pre-defined way, and then the last 25 CP can be spent on one out of 2-5 Lenses, which each "flavour" the character in a certain direction.

That might be doable, and in fact can also work for DF, using the advice that comes after each template.

Anyway, as others have said, make sure to offer many more pre-gens than there are players. That maxmises player freedom to choose. If there are 4 players and 5 pre-gen sheets, the last player will often feel forced to play a character concept that doesn't appeal to him at all.
Peter Knutsen is offline   Reply With Quote