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Old 07-09-2021, 06:11 PM   #457
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Ordinary People: Characters [0] to [-50]

This is my starting level character for a "realistic" game set in 1752.

Virgil Read [25]

Culture: TL 5 [0]; Familiarity: Western [0]; Languages: English (Native / Native) [0];

Attributes: ST 9 [-10]; DX 10 [0]; IQ 11 [20]; HT 10 [0];

Secondary: Speed: 5.0 [0]; Move: 5 [0]; HP: 9 [0]; FP: 10 [0]; Perception: 11 [-5]; Willpower: 11 [0];

Advantages: Fit [5]; Acute Vision 3 [6]; Lifting ST 2 [6]; Luck [15]; Night Vision 3 [3]; Single Minded [5]; Gizmo [5]; Gunsmith 2 (10)*

Perks:

Disadvantages: Combat Paralysis [-15]; Hard of Hearing [-10]; Oblivious [-5]; Obsession (design the best gun possible) [-10]; Unknown Enemy [-12]; Reputation (All Soldiers are brigands in uniform) [-5]. The last two were campaign required.

Quirks: Broadminded; Curious; Imaginitive; Fascinated by technology.

Skills: Armoury/TL5 (Small Arms)-13* [2]; Chemistry/TL5-11* [1]; Engineer/TL5-14* [8]; Explosives/TL5-11 [2]; First Aid/TL5-10 [1]; Guns/TL5 (Pistol)-10 [1]; Knife-10 [1]; Lockpicking/TL5-10 [1]; Machinist-12* [1]; Mathematics-9 [1]; Metallurgy/TL5-12* [1]; Smith/TL5-12* [1];

*Gunsmith Campaign specific talent for designing/building guns/powder.
The campaign allowed lifting ST to meet ST minimums for weapons

Virgil Reid was a promising young apprentice gunsmith. All of the other Pcs were impressed into the British Army. Virgil volunteered in order to test his inventions in real life conditions (yeah, a bit overly obsessed). He started out as a typical nerd techie - awkward around women, shocked in combat, oblivious, etc. and transitioned (altering his (dis)advantages as we went) into a wild-west type justice for all kinda guy (named after Virgil Earp because Morgan had already been taken) and a British gentleman.

A bit strong due to the campaign disads. We didn't stay normal-ish for long. The second session we got a 25 point lens from our boot camp. Over the next 6-8 sessions we discovered weird abilities totaling 100 points reflecting our characters development - mine were Quick Gadgeteer, Gunslinger, Wild Talent (Retention). Others had stuff like Regeneration/regrowth, Reincarnation, Snatcher (only for things on this world), Charisma. We ended up fighting time travelers, cyborgs, a T-rex and a MechaKraken with a TL10 beam pistol disguised as a flintlock.

But we started out fairly normal.
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MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Tour of Darkness (Vietnam + Mythos)

Last edited by corwyn; 07-09-2021 at 06:15 PM.
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