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Old 05-12-2021, 02:11 AM   #62
maximara
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Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

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Originally Posted by Polydamas View Post
are we talking about Yrth or about something else? Yrth is not a dungeon fantasy setting littered with networks of caves and tunnels filled with monsters and loot.

And which kind of 'entry level' dungeon? In 1e and 2e AD&D, you could spend months on a dungeon full of orcs or goblins who had a tiny chance of one magic item. Its 3e and later which makes potions as common as in video games.
I meant "dungeon" in its broader sense (module) ala Mordag's Little Finger (Classic: Fantasy Adventures)

Also 1e and 2e AD&D adventurers were scaled to the level of the "dungeon" they were in. Much of the time was waiting around for the spell caster to relearn/prayer for their spells and what speed bumps were in the module were tailor made to burn through their limited resources.

Take a 6 member 50 point GURPS party through Keep of the Boarderlands, like I did back when all there was GURPS 1e and be stunned how fast they go through the thing.
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