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Old 07-20-2020, 11:10 PM   #21
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: TK w/Based on Attribute

Quote:
Originally Posted by oneofmanynameless View Post
Considering that TK doesn't require rolls of any kind for basic manipulation, requires an attribute roll against DX for complex manipulation, and requires skill rolls for skill based manipulations; and that Arms (with or without hands) also don't require rolls of any kind for most manipulation, but do require attribute rolls against DX for complex manipulations, and require skill rolls for skill based manipulations I'd imagine Based On would do the same thing in both instances.
That makes perfect sense.

Quote:
Originally Posted by oneofmanynameless View Post
I have difficulty imagining a scenario where extra arms would be justifiable to be based on a different attribute then DX without also requiring other limiters. For example if they're based on IQ they should probably require concentration (the part of the mind that can handle limbs subconsciously mostly correlates with your DX score not your IQ.) But I'm sure there are exotic circumstances where that's not the case. =)
I think with no other modifiers it wouldn't make much sense to me (namely Force Extension) but I see where you're coming from. On the flipside, I find CM (TK only) mandatory to any TK users I make, so being able to use Extra Arms to not worry about that would be really nice.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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