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Old 02-18-2020, 02:27 AM   #8
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: About Draining disadvantage for fatigue

Quote:
Originally Posted by qchap View Post
Yes, I think it's good solution. Thanks!
No worries.


Quote:
Originally Posted by qchap View Post
It's interesting and relatively easy to module. But how exactly did you got those numbers? If it's Mitigator (must have ER), it's -60% I suppose. If ER have Special recharge, it becomes -50% (-60%+10% for getting only from special case). It's for disadvantage for having 0 ER. But how you even got -40% for 1/2 ER? I don'r see any possibility for getting -40%. If you just got it intuitively then it looks fine to me. But then what if I want another number? It's better to have some kind of formula or table. And there may be even such special cases as "When ER is less then *some number*-Will/2", for example.
I pulled them from my personal rules document. Mostly figured it out by feel and trail and error of over a decade of GMing GURPS 1-3/week. I'd just interpolate other numbers as needed between the two.
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