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Old 04-05-2020, 12:38 PM   #2
Join Date: Apr 2005
Default Re: [Basic] Disadvantage of the Week: Split Personality

As written, it's a staple of Horror and Supers campaigns and works just fine.

To make it anything close to realistic requires lots of work. Realistic DID might actually be the most severe form of PTSD. In that case, traits such as Amnesia, Berserk, Compulsive Behavior, Delusions, Flashbacks, Odious Personal Habit, Phantom Voices, and/or Phobias might model certain aspects of DID better than Split Personality.

There's also the question of which personality manifests after a personality change. Realistically, DID "personas" emerge to help a victim of severe trauma survive. If the player can choose which personality emerges after a personality shift, it should be at least a -30% limitation.
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