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Old 03-11-2021, 11:19 AM   #6
Doctor of GURPS Ballistics
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Join Date: Sep 2004
Location: Burnsville, MN
Default Re: Fantastic Dungeon Grappling & Technical Grappling

Originally Posted by RedMattis View Post
This makes the Constriction advantage rather underwhelming though? You're paying a lot of points for the ability to choke a fairly limited group of targets without targeting the neck.
In the DFRPG, Constriction Attack (Monsters, p. 10) effects coincide almost entirely with the Strangle reference from FDG. If there's a problem with cost, that's a bit tangential for this game as it's a Monster trait not found in the Adventurers book.

So, if I grapple with the hook of a Halberd (which I assume the opponent can't just back out of, since its a hook?) do I roll damage based on my regular wrestling bonus + base thrust, or do I roll the halberds more impressive damage?
As Exxar said: Neither one. You roll thrust based on your (Lifting) ST, modified for skill as per Melee Weapon.
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