Quote:
Originally Posted by Phantasm
I have one meant for a fantasy setting, which may be useful for MH:
Alchemist
25 points
Skills: Alchemy (IQ/H) [12]; Hazardous Materials (Magical) (IQ/A) [4]
Techniques: 9 points in alchemical elixirs.
Note: When doubling up, only put 8 points in Alchemy and put the other 4 in elixir Techniques.
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Thanks, this will be useful when I let them have their supernatural abilities.