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Old 07-26-2020, 06:38 PM   #28
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: GURPS Shooting - TL6-8 Gunfighting blog

Quote:
Originally Posted by MrFix View Post
It's an abstraction and a half-serious way to describe what the tactical swarm is doing. Since it's all generic, and team sizes can wary, I didn't think of assigning a specific number of team members that won't be part of Attack maneuver, ROF calculations etc.

When you choose Tactical Swarms over separate NPCs, you choose abstraction and speed of play over realism and grainy simulation.

If you have a suggestion on how to improve this aspect though, I'd love to hear it.
Adding up all RoF and dividing by 1.5 seems quick, simple, and like it would satisfy most who are looking for a little less abstraction.

Even with a Tactical Swarm of 1, most soldiers don't fire full-auto most of the time, anyway, as I understand it.
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