Re: GURPS Shooting - TL6-8 Gunfighting blog
Great stuff, I like it.
For treating HP loss, "You can treat lost HP of a single character as many times in a row as desired" (with no consequences on skill failure except use of time and supplies) seems like it could have more drama.
Perhaps skill failure imposes a penalty on successive rolls, reducing the amount healed by 1? Or bring in the Repeated Attempts rule from B348, and assess a -1 skill penalty that accumulates with each failure until they get a success.
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