Re: Druid Magery
Component based magery because quite complicated very quickly and, quite frankly, can be brutally unfair when combined with energy costs. I would suggest an abstract system that substitutes material components for energy cost, with the value of the material components being equal to the square of the energy cost of the spell (×2 for VH spells), with the final energy cost being reduced by the base skill of the druid. For example, a druid with Major Healing-15 would need $0 worth of material components to cast Major Healing to heal 2 HP of damage but would require $18 worth of material components to cast Major Healing to heal 8 CP of damage.
As for collecting ingredients, a druid could collect $10 × (margin of success on a Naturalism roll) for every hour gathering in a wilderness area (÷2 in a forested area, ÷5 in a farmed area, and ÷10 in an urban area). The ingredients would only be good for a day though, so they would need to gather them every day. Alternatively, they could use Herb Lore to preserve the ingredients for a year, but they would only be able to preserve $10 x (margin of success on a Herb Lore roll) in ingredients for every hour of work. Buying preserved ingredients triples the effective cost of the material components.
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