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Old 05-11-2022, 09:36 AM   #1175
vicious Violence
 
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Join Date: Feb 2021
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Default Re: [DFRPG] Crawl! IC

Quote:
Originally Posted by ajardoor View Post
The party walks up the stairs. They lead up to a landing, then take a sharp turn to the right that ends in a short corridor with a door at the end.

(OC: It's bobby-trapped with a trip wire - for tripping. The adventurer in front (who is Vic the Digger, IIRC, but we can double-check the marching order established earlier if you want) must roll Observation or Per-based Traps at -5 to spot it in time or fall flat on their face for 1d-3 crushing damage. I ROLLED A 5. Vic the Digger, you might be okay...)

After getting past a trip wire on the stairs' lower course, the group reaches the door. It is locked, but not with a key-lock. Rather, it seems the door is latched on the other side.

(OC: Rolling DX-based Lockpicking skill will allow someone to slip a wire or slim blade between the door and the frame, and lift the latch in a minute.)

Vic barely sees the tripwire in time (perception is 11, 6 or less to succeed) and warns the other troopers.
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