Quote:
Originally Posted by AlexanderHowl
Another alternative to mana is sanctity. Sanctity allows divine magic to function and may exist in worlds without mana without issue.
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Never looked into that before but B242 indeed spells that out under Clerical Magic... and it's pretty AMAZING.
If the only place you could have 'No Sanctity' is in rival gods' templates then wouldn't that allow you to get rid of it by burning down the temple? Whereas you can't remodel 'No Mana' zones that easily...
Plus the interesting situation where it exists on a case-by-case basis depending on which deity you follow, as opposed to mages where it's like "you're both all-powerful or you're both nothing".
Do you know if they ever made anything like "Sanctity Damper" advantages? Or would "Drain Mana" have a "Drain Sanctity" eequivalent?