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Originally Posted by Alden Loveshade
Good question. We're pretty much using the standard system from GURPS Magic. As for alchemy, I was in charge of developing that for the GURPS Davenford campaign at Strategicon conventions, so that part's pretty much home brewed but it's fully compatible with GURPS Magic.
I know you've done work in GURPS in alchemy, and I probably don't have everything. What SJGames alchemy resources do you know of?
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Well, Standard Magic alchemy, the stuff from Thaumatology, and RPM. That's pretty much it. What are the effects of royal blood exactly?