Re: Campaign Advice needed for Modern Fantasy Setting
Work on the in game rules of magic. Have a few things that mages can't do. This is a great way to add depth.
Are there any illegal spells? Mind control, time travel etc. If so who enforces the rules?
Paraphernalia and trappings of magic use. Work the details out sooner.
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One thing I have discovered is that the realism of your magic has to compete with the realism of the real world, so work the consistency.
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Last edited by (E); 03-18-2016 at 11:52 PM.
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