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Old 12-26-2015, 04:17 PM   #5
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Hard and Fast Alchemy/Crafting with Powers rules?

Quote:
Originally Posted by Pseudonym View Post
Oh cool. I like metatronic generators. It's just, like I'm saying in this thread, the thing that bugs me is that metatronic generators gives me a fair price for something... I invented. But one thing that is interesting to me that is outside the scope of the original article is how to translate that dollar amount into an adventure, or at least a ball park. If I know magic item x costs 10,000 bucks, is it because I burned 10,000 worth of GURPS bucks in a magic ritual? Did I do a dangerous labor worth 4k and a ritual that cost 6k? Was it months of labor doing a job at comfortable wealth difficulty levels? Etc.

But if your article covers those types of aspects, I look forward to it!
Yes. It does. One of the things I wanted to do, but didn't have time for was to introduce a "how common is it" modifier. If you can buy raybeams off the store shelf it should be substantially cheaper than the listed cost. Metatronic Generaters II covers this topic and many many more.
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