Quote:
Originally Posted by simply Nathan
Yeah, you could just do what videogame RPGs tend to do and just ignore range and ammunition as factors both ways.
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Maybe you can just turn it into a melee weapon - imagine a Melee Bow skill that lets you use a bow as a weapon without a ready maneuver or available arrows to "reload", doesn't take range penalties, but has a maximum range of 5 hexes or so. Effectively it's a virtual pole arm or long jet. No it isn't remotely realistic, but that's sort of the point.