Health And Unliving Weirdness
Health represents a lot of things. Physical robustness against trauma; overall fitness; resistance to poisons, disease, and various other metabolic hazards.
But when you're undead, you have Immunity to metabolic hazards, and often the suite of "Doesn't" advantages that makes fitness, resistance, healing, and even aging basically null.
What I'm saying is--when I build a zombie point-by-point, would it be easier to assign Hard to Subdue (since unconsciousness = death for this sort of undead) to represent more robust, complete corpses?
What do you think?
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