Quote:
Originally Posted by Crakkerjakk
I think for especially the {{horror option}}, you could have their pre-gens be the people who stumble onto the horrible truth and end up dead, and have the characters they create be the guys who investigate the disappearance of the pre-gens.
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But, if you do this, be
very very very very very very sure to explain that's what you're doing. Otherwise, players tend to get kind of wonky about character survival, in my experience. So, flat-out say, "Okay, this is the horror option. These are pre-gens to get you familiar with the system and to provide a prologue to the game. They are the mooks that are going to die horribly so that your real PCs will be able to investigate the situation. Everyone on board with this idea, yes?"
Or, better yet, give them the prospectus and include "For the horror option, the pre-gen characters will be the hapless victims whose mysterious and probably terrible demise, in the first session or three, causes the real PCs to show up on the scene."
For stress relief, you can always do high fantasy and make all the pre-gens elves.