Quote:
Originally Posted by ravenfish
On the other hand, a disease or two that is especially scary because it is not affected by Cure Disease could make a nice campaign detail.
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I find it fun to give some diseases modifiers to Cure Disease . . . The minor sniffles might get +5, while the plague devastating the land is doing so because it gives -10. For added fun, have certain rare ingredients reduce or eliminate a disease's penalties. That plague might give -20 and be functionally incurable without true love's tears flowers from Dragon Mountain, but be cured at full skill if the recipient is strewn with petals, consumed in the casting. (Or, if you're evil, the petals absorb the plague and become pestilent and dangerous!)