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Old 07-27-2022, 04:58 PM   #43
Apollonian
 
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
Default Re: New Fantasy Setting Seeds.

Your grandparents awoke in a world reclaimed by a thousand years of nature. Some nights, when the fire burns low and the stars shine bright, the surviving eldest tell you of the days before they awoke, when nothing was untouched by the hands of humanity, when they flew through the sky swifter than thunder and walked upon the face of the moon; when humanity numbered in the billions and the great fear was not of the wild but for the wild, that it might be destroyed by their vast greed and power.

Your parents tell you - teach you - of the spirits of wood and water, earth and beast that awoke your grandparents. Of how those spirits taught these few surviving humans of the forgotten ways of their ancestors, the skills to survive with stone and fire and wood, to forage and fish and hunt without bleeding the land dry. And especially they teach you of the monsters that live in the wild, who watch with hungry eyes for any human that might dare the ancient ruins.

But you are young and bold and curious, and there must be secrets in the fallen towers of stone and glass and steel; spirits that might teach, say, how to rival the thunder's speed or the fire's heat. And so you take up your weapons and your skill and your courage and set out on the ancient roads that cross the land, bound for the dreadful towers.

In a nutshell: very post-apocalyptic TL0, in which the world has been uninhabited by humans for a thousand years. The PCs are the young adults of a tribe of reawakened humans. The magic is Path/Book Magic and spirits are thick on the ground. What do you do? Explore what remains of New York, Beijing, Moscow; marvel at the still-standing wonders like Hoover Dam or the Pyramids; fight, trade, and romance with other tribes of different traditions, or with spirits of the wild and ruins. That kind of thing.
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