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Old 12-06-2013, 08:16 AM   #10
William
 
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Join Date: Sep 2004
Location: Upper Peninsula of Michigan
Default Re: Strange campaign themes

Weird War Dungeon Fantasy

The Nazis' latest energy-weapon experiment has opened a rip in space that meshed with the summoning performed by the Cultists of the Void. Your dungeon-diving team, armored up, magicked out and armed to the teeth, and faced with skull-wearing baddies who panic and attempt to shoot them, must now fight their way out of Hidden Laboratory 12 at Castle Sturm, along with dozens of malnourished and tortured test subjects.

There is a roar of battle from miles away, so clearly your summoners have enemies nearby. Can you make it there and claim sanctuary? And was that a Cultist of the Void you saw groggily getting interrogated in the other room on your way out?
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