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Old 02-09-2012, 02:36 AM   #16
Jürgen Hubert
 
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Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: GURPS Dark Sun Campaign Plotting

So, the PCs plan to follow the expedition. Which will move towards their home village, which the leader did mention but which the mage's player apparently didn't hear... or at least pretended to when talking to the others. I don't know, and I'm not going to ask him.

I think I will use the various NPC templates from the Dungeon Fantasy adventure to fill out the expeditionary rooster - they were a godsend. I just need some coherent plan for how the expedition plans to capture a pyreen - who are very powerful druids and psionicists, after all.

At the same time, the hunter will finally get on their trace... and I think I will use that flying serpent as the "hound". It injected some poison into the mage, and it can trace the remains of that poison (I forgot to make the mage make HT rolls, so that should be a good excuse).
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