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Old 02-08-2012, 10:30 AM   #14
Jürgen Hubert
 
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Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: GURPS Dark Sun Campaign Plotting

A member of the Order - a master of Probability Control - contacted the PCs outside of the city. However, when he asked the PCs what they would be willing to sacrifice to stop Kalak, they said: "Some time and effort". So he only gave vague promises of "things more likely going their way"...

Then the PCs learned via their Alliance contacts that Kalak was preoccupied with trying to stabilize his enchantment and put a lot of guards inside his ziggurat, the PCs decided to form a flying strike team and set his Palace Tower to the torch with some Create Fire spells. They did a lot of damage, but the mage suffered a serious injury from a psionic flying serpent (which happens to be 30' long...), and he apparently plunged to his death in the fire. However, his teleport amulet activated thanks to his psionically induced luck, and he ended up in the local barracks... just above where a new expeditionary force gathered, which had been formed on the orders of Kalak. Their mission? Find and capture a so-called "pyreen", and apparently it is very important that they bring it back before the Great Games. Their plan is to beat the stuffing out of some druid living near a village to the northeast of Tyr who allegedly knows how to contact one, and force him to do just that.
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