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Old 04-05-2011, 08:11 PM   #22
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Campaign with Time Skips

Quote:
Originally Posted by Lamech View Post
Forgot about that. Assuming those things are fairly rare it would be a five point resistance for unaging, and something weird but less for longevity. The resistance part should be sliced out of unaging. Plus that would allow it to be fairly priced if age attacks were more common.
Which is why, IMO, if there ever is a GURPS 5th Ed, or a 4th Ed book with expanded a revised rules covering aging, it should have a set of rules or guidelines that provides a multiplier / coefficient campaign feature that increases or decreases the value of all the aging related traits at the same time, depending on aspects of the campaign such as (1) presence, frequency, and duration of time skips, (2) projected length of campaign in campaign years, and (3) presence, frequency, and severity of aging damage attacks.
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