Quote:
Originally Posted by rpd
Came across some old notes from an old game. We decided it might be fun to convert some Fighting Fantasy characters to Gurps and use them, since we all got into this stuff from reading those books as a kid. Didn't get very far but one thing we couldn't really agree on was the Luck attribute. Yeah you could just give them a level or two or the luck advantage but it didn't really feel like it worked the same to us.
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That's because it isn't. The closest thing to doing what Luck does in Fighting Fantasy is Perception to spot things and avoid being caught off guard.